Dragon Age: Inquisition - Otis_Inf Photomode Mods (2024)

Dragon Age: Inquisition - Otis_Inf Photomode Mods (1)

Versions and compatibility

Latest versionv1.0.0
Released on05-jul-2024
Compatible withDragon Age: Inquisition Steam, EA app
Hotsampling viaRunning the game in windowed mode
Supports IGCS ConnectorYes (2.0+)
Download latest versionPost on patreon

Features at a glance

The photomode mod for Dead Space offers the following features:

  • Camera control: (Also in cut scenes)
    • FoV control
    • Free unlimited camera movement and rotation
  • Timestop / game pause control
  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
  • Game speed control (slow-motion, speed up)
  • Frameskip
  • HUD toggle
  • Hotsampling (resize the game window to any resolution)
  • Pillarbox/letterbox removal in custom aspect ratios (UW support)
  • Vignette removal
  • Resolution scaling
  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
  • Higher LODs
  • Higher shadow resolution
  • Toggle to disable DOF
  • Toggle to disable Vignette
  • Configurable keybindings
  • Configurable gamepad buttonbindings

How to use

Important!

If you're playing the game through the EA store / EA Desktop app, be sure to disable the in-game overlay.

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the dragonageinquisition.exe process in the Process to inject to textbox, please click the Select button to select it manually. This might bethe case if you're running the game as Administrator, and the IGCSClient.exe does not, it can't see the dragonageinquisition.exe process. In that case, restart the IGCSClient.exe as Administrator.

Running the game as administrator isn't necessary.

Configuration

Additionally to the normal configuration features, the tools for Dragon Age: Inquisition also has some additional configuration features:

Camera smoothing options

The camera smoothing options are for when you want to record a video by flying through the game world and control the camera manually, so not through acamera path. Normally the input to the camera system will be used instantly and you see an effect immediately. However for videos it's often desired tohave a smoother camera movement than what's needed when you position the camera for a shot.

The camera smoothing options will give you the ability to control how much of the input you're giving to the camera system is used in future frames so it's creating a smoother experience; e.g. if you set the movement interpolation factor slider to 100 (default is 1), the input given to move the cameraforward is used over 100 frames and is slowly flowing away to 0 after you stop giving input to move forward.

Additionally if you first move forward and then move to the right, with the default setting of 1 the camera will first move forward and then immediately move to the right. However with an interpolation factor of e.g. 100 it'll smoothly move to the right, more in a curve than straight away. This givessmooth movement and rotations of the camera. For the Field of View there's also an interpolation factor, which can be used to smoothly zoom in/out so it's less 'jerky' when you try to zoom in/out.

Try to combine the values for the smoothing factors with lower/higher values for movement and rotation speed to find the ideal setup for your recording. It'slikely you want a higher interpolation factor for movement than for rotation and FoV.

The values are stored in the ini file for next time you start the client.

Image Adjustments

The Image Adjustments tab is the tab where you can adjust some aspects that might influence the image.

Miscellaneous options

Game speed
This controls how fast the engine runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Resolution scale
This controls the scale of the resolution. By default this is 1.0 (100%). The game offers this setting in its menu as well, but it goes to max. 100%. Using this slider you can go to 400%, greatly enhancing the graphical detail but it will degrade the performance
Disable depth of field
This disables the depth of field effect in e.g. conversations and cutscenes
Disable vignette
This disables the vignette
Higher LODs
This increases the detail of elements like mountains, stones, trees etc. further away. It might not be that visible tho
High-res shadows
This increases the in-game shadow resolution from 2K to 4K. I didn't pick 8K because it would make the shadows too sharp.

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation and field of view.

Saving/restoring camera state

After you've enabled the camera (default with Insert), you can store the current camera state in three slots. The camera state is the current location,the orientation/rotation of the camera and the FoV, as well as other information recorded in camera path nodes, as the system uses camera path nodes under the hood.

By default you save the camera state by using Ctrl + F1 for saving the current camera state in slot 1, Ctrl + F2 for saving the current camera state in slot 2 and Ctrl + F3 for saving the current camera state in slot 3. To restore the camera state to a saved state, press F1 to restore the camera to the state savedin slot 1, press F2 to restore the camera to the state saved in slot 2 and, press F3 to restore the camera to the state savedin slot 3. These keys are configurable in the keybindings tab.

When you disable the camera again, the saved states are lost. If you want to preserve game states after you disabled the camera (e.g. you want to move the character a bit, and then enable the camera again), use a camera path and add the camera states you want to save as nodes. Camera paths are preservedafter you disable the camera.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

KeyFeature
InsertEnable / Disable the camera
Numpad .Block / Unblock input to game
Numpad -Decrease FoV
Numpad +Increase FoV
Numpad *Reset FoV
HomeLock / Unlock camera movement
Numpad 4Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key UpRotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key DownRotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key LeftRotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key RightRotate camera right (+ Ctrl: slower, + Alt: faster)
Numpad 0Pause / Unpause the game
Page downSkip a few frames when paused
Numpad 1Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2Reset tilt
DelToggle HUD
F1Restore the camera state to the state saved in slot 1 (+ Ctrl: store current state in slot 1)
F2Restore the camera state to the state saved in slot 2 (+ Ctrl: store current state in slot 2)
F3Restore the camera state to the state saved in slot 3 (+ Ctrl: store current state in slot 3)

Camera path usage

KeyFeature
F7Start / pause playback
F8Stop playback
F4Add path
F10Add node to active path
Ctrl+F10Replace the active node on the active path
Alt+F10Insert a new node in front of the active node on the active path
Shift+F10Append a new node afterthe active node on the active path
Ctrl+HomeGo to start of active path
Ctrl+EndGo to end of active path
Ctrl+Page UpGo to previous node on active path
Ctrl+Page DownGo to next node on active path
Numpad 1Select the first path during playback (if any)
Numpad 2Select the second path during playback (if any)
Numpad 3Select the third path during playback (if any)
Numpad 4Select the forth path during playback (if any)
Numpad 5Select the firth path during playback (if any)
Numpad 6Select the sixth path during playback (if any)
Numpad 7Select the seventh path during playback (if any)
Numpad 8Select the eighth path during playback (if any)
Numpad 9Select the ninth path during playback (if any)

Miscellaneous usage

KeyFeature
\Toggle gamespeed override
[Decrease gamespeed.
]Increase gamespeed.

Gamepad

Normal camera usage

ControlFeature
Left stickMove camera forward / backward / left / right
Right stickRotate camera
Left triggerMove camera up
Right triggerMove camera down
Y button + left / right stickFaster movement / rotation
X button + left / right stickSlower movement / rotation
D-pad up / downIncrease / decrease FoV
B buttonReset FoV

Camera path usage

ControlFeature
StartStart / pause playback
BackStop playback
Left bumberGo to previous node on active path
Right bumperGo to next node on active path
AAdd node to active path

Miscellaneous usage

KeyFeature
X button + pressing left stickToggle gamespeed override
X button + left bumperDecrease gamespeed.
X button + right bumperIncrease gamespeed.
Dragon Age: Inquisition - Otis_Inf Photomode Mods (2024)

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